A little Visualisation of the A* Pathfinding Algorithm to play with


The corner numbers are (left to right) G cost and H cost

G cost is the distance to the target cell

H cost is the distance to the starting cell on the current path

The number in the middle is the total cost of the cell.

Click on white cells to turn them into obstacles.

When you change the board size, reload after to apply the changes

You can't change the Timer speed while it's running.


Made with Godot

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